D&D - The Adventures in Brandwyn

Adventures included in this module: The Bone Harp, Saori's Song, and The Last Laugh (to be released as soon as I think it's ready)

 

 

 
 
  Serenity RPG - The Legend of the Copperline
 
 
 
 
 
 
 
 
  The Legend of the Copperline is a story of lost friends, haunting situations, dark deeds, and dreadful outcomes. It is not to be taken lightly. The crew will need a vessel that can haul a minimum of 460 tons of cargo (preferably more), and some common sense.

This 80 page eBook features an action-packed and disaster-filled adventure that's based on a solid idea and has a great deal of potential for fun and suspense. There's a whole lot of detail and a whole lot of options for the characters. However, as the old RPG adage goes, the more options the players have, the more work the GM has to do.

The Adventure
The Ship Maps
 
 
 
 
 
 
  Serenity RPG - A Point if Contention
  HERE’S HOW IT IS
It’s been said that strange things happen out in the “Black”. These days strange things happen planet-side as well.

You always knew how bad things get on Persephone with all of the criminal elements all vying for a piece of the action; the Tongs against the mobsters, the mobsters against the contraband shippers—all of them against the Alliance. All of them wanting to be top dog. It’s been a point of contention for years.

It has always been a good reason to avoid getting too involved in the illegal activities at Eavesdown Docks. But this time, you’ve been left with no choice. You got obligations with friends (and enemies) that must be fulfilled. Not to mention a mysterious bag of diamonds that has been entrusted to you by someone you just met. . .

Strange days indeed.

The Adventure

 
 
 
 
 
 
 
 
 
 
 
 
  Serenity RPG - Blood of the Innocent
  HERE’S HOW IT IS
There's nothing quite as fun as haulin' grain. Especially when that grain is going to make whiskey! So taking a load from Santo to Stoketown Station seemed like a good idea. But as you know...things just don't go smooth.

You're not a gorram fed officer, but when push comes to shove you'll need act like one. Who is guilty and who is innocent? Old friends and older enemies make for a volatile mix, when the man who hired you ends up murdered. Be cautious and trust no one, or you could end up behind bars (or worse).

This is a murder mystery! There are two adventures. A Basic version with the entire crime laid out for the GM to use, and an Advanced version with LOTS of information and Suspects. The GM can use this to design their own murder mystery with their own means, motive, and outcome.

This 135 page eBook features an suspense filled adventure that's based on a the murder mystery novels of my childhood. There's a whole lot of detail and a whole lot of options for the characters. However, as the old RPG adage goes, the more options the players have, the more work the GM has to do. There are full-color maps of the starships featured in the adventure, as well as a 17-level asteroid space station.

The Adventure

The Space Station Maps

 
 
 
 
 
 
 
 
 
 
 
 
 
 
  Serenity RPG - My Darlin' Clementine
 
 
 
 
 
 
 
 
  A great back story and plot device with a twist on a haunted spaceship.

The Write-up

 
  Serenity RPG - The Hotel California
 
 
 
 
 
 
 
 
  A great back story and plot device set inside a massive cruise ship.

The Write-up

 
  DnD -  Fallen Heroes

(Coming just as soon as I can finish typing it up...)
The war against the Draco-Lich Vragas is over.
For 7 long years the heroes and soldiers of the land have been away
from their families and friends. Now they return home to warm welcomes
and great rejoicing. Unfortunately, the victors not only bring home
the spoils of war, but also the scars of war. Once cheerful men are
hardened by the visions of comrades massacred in battle, or transformed
by the enemy in undead breeding camps. No one will ever be the same
again.


This can be said of Lord Bremmen Proudfoot. This halfling was once
the friendliest of men. He went to war as a soldier and saw horrors
no halfling should have to see. But he saw them, and lived with them.
He became a warrior, a thief, and a mage. He studied the arcane and
the martial, searching for some meaning in this foul life. Returning
home after the war to his beloved Glenwood, he sought refuge in the
land of his birth. He hoped the green hills of home would heal his
damaged spirit. He became a merchant and town councilman, hoping to
hide the memories of the war away forever. Respected above all others
by his neighbors and friends, his accomplishments were the stuff of
legends.


Unfortunately, his quiet retirement from battle was soon disturbed
by more horrors. Glenwood came under siege soon after he returned.
Townsfolk had begun to disappear. Some had been found out in the ruins
of the Blackman’s Tower, their bodies horribly mutilated. For weeks
he search for some clue to the attackers identity, but he could find
none. He searched the ruins for traces of evil but could find none.

He soon called upon other heroes to help in the search. To his great
distress, each of them was killed off one by one. Each more mutilated
than the last. In the meantime the attack on his own people are growing
more frequent. The latest and most grizzly attack was upon his only
daughter! Now Lord Bremmen has sent out a call for anyone who is willing
to help. This monster must be found and be utterly destroyed.
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  DnD -  Mages, Monsters and Golems…Oh My!”
(Coming just as soon as I can finish typing it up...)

On the edge of the Misty Marshes, near the border of the Orcish kingdom of Freeg, there is a place known as Krowten Village. For the last 4 months, three terrifying creatures have besieged this tiny hamlet. They have laid a path of destruction as they search the swamps for some hidden secret. These horrifying beasts that the people cower and hide from are monstrous indeed. They are 3 young girls.

Emma Sheen is a 16-year-old girl who is hated and feared by the people in Krowten Village. Emma has some odd characteristics. She’s incredibly strong and apparently indestructible. Some say she breathes fire. Some say she’s a demon. However, Emma is so much more that, and yet so much less.

Patty Wirk is just another typical 16-year-old girl, except that she’s stitched together like some seamstress’ quilt. She appeared one night out of the marshy swamps. She is also hated and feared by the people in Krowten Village. Some say she’s a zombie. Some say she’s a witch. However, Patty is so much more that, and yet so much less.

Daisy Mae is yet another 16-year-old girl. She looks completely normal except for her grass green hair and amber eyes. Everywhere she walks, daisies grow in her wake. Unfortunately, so do weeds and strangulating vines. She is also hated and feared by the people in Krowten Village. Some say she’s a dryad. Some say she’s a druid. However, Daisy is so much more that, and yet so much less.

The people of Krowten Village are worried. Not only have the girls appeared mysteriously, not only have they caused despair and destruction, but they have also caught the eye of the men-folk in town (especially the boys). This activity cannot go unhindered. The girls must be stopped.

The big mystery to everyone is why Emma, Patty, and Daisy, hate and fear each other? Every chance they get they are at each other’s throat. Who are they really? What are they looking for in the swamp? What is the awful smell coming from Rikmore Pond? And why does the Rikmore Pond keep disappearing and moving? The townsfolk could care less. They just want to be rid of these girls once and for all.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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